Olas Software Training and Development | Effective E-Learning Design
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Effective E-Learning Design (with Adobe Captivate & Articulate)

 

Description

By the end of this course, participants will understand and be able to apply:

  • Principles of Effective E-Learning
  • IDEA: Olas’ effective e-learning design methodology “Inform, Do, Evaluate & Apply”. (This is the result of research by Olas’ Eleni Iatridis (a Member of Institute of IT Training currently defining their industry standards for effective e-learning and performance support technologies)
  • How to build Learning Objects
  • Creating motivating & business-aligned learning objectives
  • Making e-learning instructionally interactive
  • The right kind of learner feedback & error correction
  • Assessment techniques that truly test
  • Correct application of each e-learning mode: demo, practice, evaluation

Dates

Call for Dates – 1 Day

 

 

 

Price €750 per person

TARGET AUDIENCE

Participants have already created e-learning materials using Adobe Captivate or Articulate and now want to learn an underlying design methodology to enable them to deliver more effective e-Learning tutorials to a high professional quality.

PREREQUISITES

None.

GOALS AND OBJECTIVES

Course Outline
Click here to download course oultline

The Value of Learning
Objectives
What makes a Successful Businesses
What is e-learning?
E-learning drivers
Why do e-learning programs fail?
What are we learning: Cognitive, Psychomotor, Attitude?
Learning Processes; Effective e-learning is…
Hands-on: Why e-learning fails, Sample e-learning deliverables

Technologies in E-Learning
How do we learn?
Learning Philosophies
Experiential Learning
What we remember
Traditional systems training
Generations of Simulation Tools
The Teaching Paradox
Getting it Wrong

Learning Objects and Learning Objectives
Business Goals
Training Goals & Objectives
Objectives & Prerequisite Objectives
Teaching Sequences
Expectation Setting
Activities:
– Aligning training with business goals
– Mapping learning content from the prerequisites
– Create a learning object
– Structuring a Content Plan
Learning Activities
Learning Objects (Building, Reusing, and Grouping)

Essence of Good Design
IDEA – Effective E-learning Design Flow
Motivation Factor; Business Motivators
Motivation Techniques
Making it Learner Centric; Scenarios
Tips – Engaging Scenarios
Meaningful & Memorable; Motivating Objectives
The Content Plan
Design Do’s & Don’ts
Activities: Memory Association, Motivating Scenarios, Task focused objectives

Modes of E-Learning Delivery
The need for “modes”
Using “Demo”, “Practice”, and “Test” modes
Screen Capture
The right language for demos
Using Narration
Demo mode: design considerations
Activities:
– Types of System activity
– Scenarios to inform
– Build a demo lesson

Effective Learner Instruction
Instructional Interactivity
“Do” Activities
Practice Mode Uses
Effective Instruction Sequence
Levels of Scaffolding
Prescriptive vs. Non-prescriptive instructions
Making mistakes; Error remediation
Intrinsic vs. Extrinsic feedback
Bridging the gap
Multiple paths
Practice Mode Design Considerations
Memory Techniques
Activities:
– Instruction Messages
– Giving Feedback
– Multiple paths

“E” and “A” Evaluation of Trainees, and How they Apply Their Learning
What to Test
Evaluation Mode Uses
Evaluation Activities
Writing Good Tests
Applying what has been learned
Application Activities
Activities:
– Test questions
– Building an evaluation lesson
– Application techniques & questions

Contact Us

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