Description
This two-day course teaches the theory of the IDEA e-learning design methodology and engages the trainees in practical hands-on exercises using Articulate Storyline and Adobe Captivate.
Two Day Course Price: €950 per person
Click here to view the upcoming Virtual Live Training 1.5 hour session schedule.
To book onto a Virtual Live Training 1.5 hour session, or series of sessions, please click here.
TARGET AUDIENCE
Users who have previously created e-learning materials using Adobe Captivate, Articulate Studio or Articulate Storyline and now want to learn an underlying design methodology to enable them to deliver more effective e-learning tutorials to a high professional quality.
PREREQUISITES
Participants should have some experience creating e-learning materials prior to attending this course.
GOALS AND OBJECTIVES
Having completed this course, participants will be able to:
- Understand and be able to apply principles of effective e-learning
- Understand IDEA: Olas’ effective e-learning design methodology “Inform, Do, Evaluate and Apply” – This is the result of research by Olas’ Eleni Iatridis (a Member of Institute of IT Training currently defining their industry standards for effective e-learning and performance support technologies)
- Understand how to build learning objects
- Create motivating and business-aligned learning objectives
- Understand how to make e-learning instructionally interactive
- Understand how to gather the right kind of learner feedback and error correction
- Use assessment techniques that truly test
- Correctly apply each e-learning mode: demo, practice, evaluation
The Value of Learning
What Makes a Successful Business
What is E-Learning?
E-Learning Drivers
Why E-Learning Programmes Fail
What are We Learning: Cognitive, Psychomotor, Attitude
Learning Processes: Effective E-Learning
Activities:
– Why E-Learning Fails
– Sample E-Learning Deliverables
Technologies Used in E-Learning
How Do We Learn
Learning Philosophies
Experiential Learning
What We Remember
Traditional Systems Training
Generations of Simulation Tools
The Teaching Paradox
Getting It Wrong
Learning Objects and Learning Objectives
Business Goals and Training Goals and Objectives
Objectives and Prerequisite Objectives
Teaching Sequences
Expectation Setting
Learning Activities
Learning Objects: Building, Reusing, and Grouping)
Reusable Learning Objects
Grouping Learning Objects
Activities:
– Aligning Training With Business Goals
– Mapping Content from Prerequisites
– Creating a Learning Object
– Structuring a Content Plan
Essence of Good Design
IDEA – Effective E-Learning Design Flow
Motivation Factor; Business Motivators
Motivation Techniques
Making it Learner Centric; Scenarios
Tips – Engaging Scenarios
Meaningful and Memorable; Motivating Objectives
The Content Plan
Design Dos and Don’ts
Activities:
– Memory Association
– Motivating Scenarios
– Task Focused Objectives
Modes of E-Learning Delivery
The Need for “Modes” of Delivery
Using Demo Mode, Practice Mode, Test Mode
Screen Capture
The Right Language for Demos
Using Narration
Demo Mode: Design Considerations
Activities:
– Types of System Activity
– Scenarios to Inform
– Build a Demo Lesson
Effective Learner Instruction
Instructional Interactivity
“Do” Activities
Practice Mode Uses
Effective Instruction Sequence
Levels of Scaffolding
Prescriptive vs. Non-prescriptive Instructions
Making mistakes; Error Remediation
Intrinsic vs. Extrinsic Feedback
Bridging the Gap
Multiple Paths
Practice Mode Design Considerations
Memory Techniques
Activities:
– Instruction Messages
– Giving Feedback
– Multiple Paths
– Recording Audio
– Synching Audio
– Editing Audio
– Importing and Editing Audio files
“E” and “A” Evaluation of Trainees, and How They Apply Their Learning
What to Test
Evaluation Mode Uses
Evaluation Activities
Writing Good Tests
Applying What has been Learned
Application Activities
Activities:
– Test questions
– Building an Evaluation Lesson
– Application Techniques
– Questions
Discussion and Question Time